Category: Project


Smart Project War Room


The project The SMART project has been developed and financed in a partnership between The Universe Foundation and The Danish Industry Foundation. The purpose of SMART is not just to make existing products better and cheaper to produce. Starting with an understanding of the customers circumstances and need, the process...

Moving on with Wicked Problems


The Project In Kolding there is a current lack of dorms, and other kinds of housing for younger people who are studying , and around 50% of the students are living outside Kolding. The IT Product Design students have their own experiences about finding a place to live, and their...

Human Actions Made Tangible


Human Actions Made Tangible: Analysing the Temporal Organization of Activities ABSTRACT  With designers increasingly moving beyond button pushing and flat-screen interaction towards tangible and embodied interaction, techniques for user studies need to develop as well. While ethnographic video studies and ethnomethodological analyses are becoming standard in many interaction design projects,...

Towards a better Understanding of Pain


A common denominator for pain, regardless of research paradigm, is its very subjective and irrational nature. It is still very difficult to describe what pain is, or for those experiencing pain, it is very difficult for them to articulate and share how they feel. From a research perspective much has...

Language Learning in the Wild


Designing for Language Learning in the Wild: creating social infrastructures for second language learning. Second Language (L2) classrooms are hidden behind closed doors, although outside of the classroom the local language is all around the students. Ways to make use of the students' living environment for language learning have been...

Social Objects


Social objects for innovation and learning  Even in an increasingly digitized world, material objects are a pervasive and inescapable part of everyday lives. At home, objects might serve practical activities like cooking and cleaning. At work, objects allow us to undertake productive tasks and fulfill goals. In education, objects support...

Support for Citizenship Borgerservice


Supporting digital public self-service solutions for citizens is a new task for the municipal libraries in Denmark. Citizens can come to the library to change their addresses, submit their tax forms, or apply for a new driver's license etc. The project examines how this support is organized, focusing particularly on...

Small is Beautiful


The project will explore the issue of "growth" in (design) firms - and the phenomenon that some (design) firms actually don't want to grow. Or that some designs run best in small, exclusive series. For this project we have the goal to produce articles on the theme for the coming...

Design in the Textile and Fashion Industry


The project brought together researchers and students from different fields, from interaction and textile design to design studies, conversation analysis and business and relationship management. The different disciplines collaborated in a series of smaller sub projects, exploring different aspects and themees related to fashion and textiles: branding, designer's roles and...

Co Design for Sustainable Tourism Development


Co-Design project outcomes for the tourism industry Collaboration with the tourism industry was prioritised in two Danish contexts, based on already existing networks. One was the newly established Destination Lillebaelt, which covers Kolding, Fredericia and Middelfart municipalities. Destination Lillebælt serves to establish a Destination Management Organisation for the Lillebaelt area....