Business kills Creativity or Creativity kills Business


“Business kills Creativity – or Creativity kills Business” Project Summary Traditionally, entrepreneurial companies (SME’s) often run into the dilemma of how to ensure growth while still being creative, innovative and entrepreneurial at heart. This schism can also be interpreted as the dilemma of survival or growth, i.e. choosing to stay...

Approaches to Video Analysis


The current study builds on a previous project exploring different approaches to Video Analysis. This project, started to investigate different modes of participation in design workshops, evolved into a study on how to analyse video data, employing objects, toys and materials. In the autumn 2013 , we started the collaboration...

Tangible Video Analysis


In this research we investigate how we can utilise tangible objects to analyse field study videos of how people use technologies. Methods of ‘tangible video analysis’ are especially useful for designers, as they provide an easy way into employing video to understand interaction with technology, and to experiment with new...

Maker Hub


Maker Hub SDU Design will very soon have a workshop facility for student and research use. The facility will provide tools to facilitate fast prototyping of models and mockups of electronics and mechanical components. Having recently moved to new premises in Kolding, SDU Design needs access to a Maker space...

The Entrepreneurial Design Firm as an Italian Family Business


AN EXPLORATORY MULTI-CASE STUDY New ventures most often struggle to survive the first demanding years after start-up. Many entrepreneurs do not survive due to a number of reasons where sustainable access to financial, human and social resources in interaction with market conditions, may play very influential roles. In this paper,...

Research Forum Participatory Innovation In a Danish Context


Where and when  SDU Kolding Universitetsparken 1 Gæstecaféen (61.01) 10 December 10.00 – 12.30 In this workshop we will explore differences and similarities in our research. We invite to an exploration of the notion of ”participation”. Participation always raises questions about inclusion and exclusion, and the extent to which ownership...

Digital Publishing and Design


What happens when the digital textbook replaces the paper book in danish schools? The central question of this project is, what role design plays in transforming the cultural form we used to know as books? Some of the major changes in the publishing world include new digital production, distribution and...

Smart Project War Room


The project The SMART project has been developed and financed in a partnership between The Universe Foundation and The Danish Industry Foundation. The purpose of SMART is not just to make existing products better and cheaper to produce. Starting with an understanding of the customers circumstances and need, the process...

Moving on with Wicked Problems


The Project In Kolding there is a current lack of dorms, and other kinds of housing for younger people who are studying , and around 50% of the students are living outside Kolding. The IT Product Design students have their own experiences about finding a place to live, and their...

Research Forum Research in Teaching


Where and when  SDU Kolding Universitetsparken 1 Gæstecaféen (61.01) 29 October 10.00 – 12.30 SDU Kolding has just opened its new campus building. As an outsider, one might wonder what kind of teaching is carried out in a university context such as SDU Kolding. It’s not unreasonable to suggest that...