Submission of papers, poster and demos: January 31, 2015 Notice of acceptance: February 28, 2015 Conference: March 27-28, 2015
For prominent research needs, Max programs web applications. But there is quite a demand, so expect some waiting time. The current queue is: Gamified Exhibition at Viking...
Theatre is a mirror of life. Using theatre methods in the university is an invitation to experience what we might else just be talking about.
The Mobile Labs project manages a budget for acquiring hard- and software related to field research. If you feel in need of specialized equipment for your research or would like someone to investigate state of the art solutions for recording field data contact Max about your project.
Aesthetics has been central to the discourse on design, both in relation to theory and practice. However, the connection is somewhat paradoxical. On one hand, aesthetics is emphasized as a fundamental issue of importance. On the other hand, what exactly is meant by aesthetics or aesthetic is inherently unclear. Both the terms for its usage and the implications seems by and large unresolved.
Collaboration with the tourism industry was prioritised in two Danish contexts, based on already existing networks. One was the newly established Destination Lillebaelt, which covers Kolding, Fredericia and Middelfart municipalities.
The humanistic design studies is an approach originating in design history and culture studies focusing on aesthetics and meanings.
The Maker Hub is a workshop facility for student and research use that will be available soon (Spring 2015). The main goal is to provide students and researchers with tools for fast prototyping of models and mockups.
The project will explore the issue of growth in (design) firms - and the phenomenon that some (design) firms actually don't want to grow. Or that some designs run best in small, exclusive series. For this project we have the goal to produce articles on the theme for the coming CESFO (deadline september).
What happens when the digital textbook replaces the paper book in danish schools? The central question of this project is, what role design plays in transforming the cultural form we used to know as books?